![]() Make the enemies focus on the IS-6 so teammates can move up and engage the enemies from different angles. Its speed and armour can allow the heavy tank to take on enemy fire while on the move as most AP rounds will struggle to penetrate the IS-6 when its armour remains sloped towards the enemy. The IS-6 should take front stage when it comes to assaulting an objective. The role the IS-6 excels at is as a breakthrough vehicle. This mobility improvement should not be taken lightly as it allows the IS-6 to react faster to new threats, whether it be an offensive push, a repositioning, or a short withdrawal. The IS-6 brings about improved mobility characteristics compared to the IS-3 in the tech tree, yet retains similar armour characteristics and firepower (though it lacks the higher-penetrating BR-471D shell). In addition, the IS-6 does not have access to the BR-471D, which is usable on the IS-3. The IS-6 uses the same ammo load as the IS-2 with the best shell being the BR-471B, which means the tank will have trouble against some heavies it may encounter from lacking penetration. Though identical ballistically, it provides a much faster reload, with the IS-6 having a default reload rate only 0.5 seconds longer than the T-10M. The IS-6 features an upgraded version of the D-25T gun found on other IS series variants, the D-30T. If confident, go for it and aim at the turret back.Īny round penetrating the crew compartment leads to an ammo rack detonation most of the time since this tank's interior is filled with ammo all over the place. If encountering this foe from its back, keep in mind to aim for the middle of the engine deck since plates on both sides are as though as their frontal counterparts. Turret sides and back can ricochet rounds as well, so keep the hull as a priority target. A missed shot will alert the IS-6 player, withdrawing with its fast speed from sight before another shot could be landed. If you happen to flank an IS-6, take the time to aim since half of its side is covered by its dreaded armour. If you are lucky and the IS-6 has ammo in the back of its turret, there is a chance to detonate it as well for an instant elimination. ![]() This part of the armour is thin enough that most shells at the BR can penetrate it, and in doing do, incapacitate the commander and gunner and destroy the cannon breech. This strategy is not applicable with rounds that don't have HE filler.Īnother weak spot is the left side of the mantlet which has the optics in it. In a close to medium range fight, if the IS-6 is static and facing you, try to shoot its right side turret cupola, a penetrating APHE shell may knock out the commander and gunner, disabling the tank (some large calibre rounds can even knock out the loader and/or driver, resulting in an instant elimination). Otherwise, flank it since its lower side armour is flat behind the tracks. Spaced armour plates are placed on the sides, giving an additional 10 mm of side armour.įrom the front, only high-end rounds (HEATFS, HESH, APFSDS) can penetrate the IS-6.Torsion bar connectors by the wheels are 60 mm thick. Suspension wheels are 20 mm thick while tracks are 30 mm thick.Cast homogeneous armour (turret, cupola).Rolled homogeneous armour (hull, turret roof, cupola roof).This will likely result in your ammo exploding. However, be aware of the frontal armour, as the extremely angled turret armour encasing the cannon breech can create a shot trap and ricochet the shell into the driver's area. An attentive player that never shows the sides is an invincible opponent. ![]() The only weak spot being the lower sides of the hull and turret sides and rear, the only way to reliably penetrate it is to get a shot from the side. Firing on the hull from almost any angle will only result in a glancing shot. 100 mm sloped at more or less 60° on all sides provide this vehicle with a reputation to be a ricochet master. ![]()
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